Consumers around the world will spend more than $74 billion on gaming in 2011 according to the latest report by analyst firm Gartner, Inc. Spending on the gaming ecosystem which, among other, includes gaming consoles such as Sony PlayStation, gaming software and mobile gaming, will increase by 10 percent by the end of the year compared to 2010. Gartner estimates that by 2015, spending will climb to staggering $112 billion.
In the next five years, the gaming software will see the largest growth representing close to two-thirds of consumers’s gaming spending. In 2011 the gaming software component will represent $44.7 billion.
“This large market size means that many consumers embrace gaming as a core piece of their entertainment budget and will continue to play as long as game publishers deliver compelling and fun games,” Fabrizio Biscotti, research director at Gartner said in a statement.
Online gaming today accounts for $11.9 billion of total gaming market spending, but the analyst firm projects that by 2015 it will rise up to $28 billion. Gartner
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